AREAS OF EXPERTISE
Real-time 3d(video games)/Design/Game Art/Texturing
SKILLS AT A GLANCE
Source Engine Development, zBrush, 3d Studio Max, Maya, Photoshop, Modeling, Normal Mapping, Texturing, Particles, Extensive knowledge of Real-time 3D, as well as High-Res 3d.
MOST RECENT WORK
Assisting Level Designers as a Texture Artist (textures/shaders/models) for NEOTOKYO , a SOURCE ENGINE game.
You can see screenshots HERE if interested. Most of the custom world textures were made by me.